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YawningFox
Indie Developer with too much time on their hands;
Working on; Severed Tales, Cyber Sheep, In a Week's Time

Artist; Game Develop

Joined on 12/4/18

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YawningFox's News

Posted by YawningFox - January 11th, 2021



Trying something different this time! It's a recap video with some new stuff in it, but I also wanted to change up the formula. Instead of it simply just showing off something and hoping people understand, I thought I'd try and explain it. I don't hope to make longer videos and this is the first time I've ever edited a video before, so I hope it's to people's liking.


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Posted by YawningFox - December 5th, 2020



This time around I wanted to show off the map plus how it looks when a run ends.


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Posted by YawningFox - November 13th, 2020



Been a while, got stuck with other things along side games. But I am back with more! I've updated quite a lot since I've posted here and while it's not shown, there is a working map as well!


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Posted by YawningFox - July 18th, 2020



Here we are with another progress update! This time featuring the town a bit more. I still have a lot of work to do with it, like adding in NPCs that populate the place and actually doing the Antique shop, but overall everything is going smoothly! Also had some other fixes not shown here like stats for the player when they pause the game.


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Posted by YawningFox - June 20th, 2020



It's been a long while since I've updated here so here is an update! Decided to just put this up to speed with the others so I don't have to worry about numbering out of order. Since last update I've added so much. Weapon fusion, a chest, more enemies, fleshed out movement a bit more. A unique animation for double jump, another tileset for the first area, more assets. And finally, money! I still have a lot more I need to do, but for the most part this is finished!


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Posted by YawningFox - April 4th, 2020



Somehow, I am not on progress update #3 here. Maybe I put it somewhere else, hm.


Well, regardless, another update to Cyber sheep! Anyway, with this update I've added a ton of stuff not in the last one posted here. Food items that heal you or do other things like heal you over time. Modules that upgrade your character in a run, some more lighting stuff and a HUB! Though, the hub isn't shown off in this video. It still needs some work so it doesn't look as empty.


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Posted by YawningFox - February 29th, 2020



Last time was the alpha, and this time is... well still super alpha, but I am getting somewhere! Being able to swap weapons, being able to pick up some new ones with some added effects. Usable items are a thing now, enemies have a sensor that if touched will alert them. Status effects, which isn't shown off in this video and so much more. Also testing the lighting. I don't know if it's too dark or not, but I can certainly brighten it up more.


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Posted by YawningFox - February 8th, 2020




A super early alpha look at Cyber Sheep. While I have a ton more to do, I would love to get a build out for people to test out and tell me how it feels and if I need to fix anything. When that will happen, hopefully within a month or less. On my discord, I upload more and more information though! I should link it here one day.


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Posted by YawningFox - December 15th, 2019


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https://yawning-fox.itch.io/slime-of-divergence-demo


So for a gamejam, I wanted to make a game involving a slimegirl named Heim. It lasted for a month and I thought I'd have time to get a bunch of it out the way. Sadly, I wasted too much time on stuff so I only go one beta area out. A lot of it is done, but do expect some glitches here and there.


I do plan on updating this to have all five areas with an actual ending, cutscenes and more. So stay tuned for all of that!


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Posted by YawningFox - August 10th, 2019



For people here this is probably the first time seeing this; for those from my Twitter or.... Tumblr. (Rest in peace), this might seem a bit more normal, but also something that hasn't happened in a while. Anyway, here is some game stuff! A small glitch happened with the attack at the end. I need to fix it, but overall everything went smoothly!


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