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View Profile YawningFox
A small developer currently working on two games; Severed Tales and Cyber Sheep. I like to do pixel art as well as digital art.
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Artist; Game Develop

Joined on 12/4/18

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YawningFox's News

Posted by YawningFox - May 9th, 2021


With that, the final character is done! Course, her and Cythia both need the weapon update and I need to add a boss, but overall I can say I am one step closer to having something that people can test.


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Posted by YawningFox - April 10th, 2021



It's been a while since i've updated here. I posted this to my twitter, but was wondering how I should post it here. Figured I'd just upload it to youtube since not uploading there makes youtube hate you. Anyway, here is the battle room!


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Posted by YawningFox - January 11th, 2021



Trying something different this time! It's a recap video with some new stuff in it, but I also wanted to change up the formula. Instead of it simply just showing off something and hoping people understand, I thought I'd try and explain it. I don't hope to make longer videos and this is the first time I've ever edited a video before, so I hope it's to people's liking.


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Posted by YawningFox - December 5th, 2020



This time around I wanted to show off the map plus how it looks when a run ends.


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Posted by YawningFox - November 13th, 2020



Been a while, got stuck with other things along side games. But I am back with more! I've updated quite a lot since I've posted here and while it's not shown, there is a working map as well!


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Posted by YawningFox - July 18th, 2020



Here we are with another progress update! This time featuring the town a bit more. I still have a lot of work to do with it, like adding in NPCs that populate the place and actually doing the Antique shop, but overall everything is going smoothly! Also had some other fixes not shown here like stats for the player when they pause the game.


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Posted by YawningFox - June 20th, 2020



It's been a long while since I've updated here so here is an update! Decided to just put this up to speed with the others so I don't have to worry about numbering out of order. Since last update I've added so much. Weapon fusion, a chest, more enemies, fleshed out movement a bit more. A unique animation for double jump, another tileset for the first area, more assets. And finally, money! I still have a lot more I need to do, but for the most part this is finished!


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Posted by YawningFox - April 4th, 2020



Somehow, I am not on progress update #3 here. Maybe I put it somewhere else, hm.


Well, regardless, another update to Cyber sheep! Anyway, with this update I've added a ton of stuff not in the last one posted here. Food items that heal you or do other things like heal you over time. Modules that upgrade your character in a run, some more lighting stuff and a HUB! Though, the hub isn't shown off in this video. It still needs some work so it doesn't look as empty.


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Posted by YawningFox - February 29th, 2020



Last time was the alpha, and this time is... well still super alpha, but I am getting somewhere! Being able to swap weapons, being able to pick up some new ones with some added effects. Usable items are a thing now, enemies have a sensor that if touched will alert them. Status effects, which isn't shown off in this video and so much more. Also testing the lighting. I don't know if it's too dark or not, but I can certainly brighten it up more.


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Posted by YawningFox - February 8th, 2020




A super early alpha look at Cyber Sheep. While I have a ton more to do, I would love to get a build out for people to test out and tell me how it feels and if I need to fix anything. When that will happen, hopefully within a month or less. On my discord, I upload more and more information though! I should link it here one day.


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